One of the most requested features was a more robust tutorial that showed you the basics of the game. We’ve been working hard these last few weeks to ensure that we could include an easy to follow tutorial that could show you everything you needed to know as a head start.
We added a tutorial for:
We also fixed a bug that happened when you were confused and no actions were executed from the cards you played.
We made sure that if you had a selected deck battle and you edited the deck you kept the deck selected for battle as long as it had the required 9 cards in it.
We improved the description of Salt Marie dishes
Thank you everyone for all your help! You are amazing!
Thank you for all the feedback we have received. Some of the changes described here were included thanks to you.
When you start the adventure mode, you were always free to choose in which biome to start. But now the first biome that shows in screen is randomly selected.
In adventure mode the enemies in each biome are now random, that will refresh your visit to each biome.
In the previous release we added the possibility to add turns to damage over time actions like Burn, Concussion and Bleed. But now, if you the damage over time action already has 3 turns and you apply 1 more action of the same type, it explodes and does massive damage.
Now if you apply a damage over time action, your attacks of the same damage type to more damage. Example: If you apply burn, all your fire attacks will do more damage. But beware, this applies also to you.
We added new feedback when you receive damage or heal :D.
Now the chef only offers health upgrade dishes.
Fixed a couple of bugs in Adventure Mode that randomly appeared to some players.
Fixed a bug on the forge that appeared only to some players when choosing to craft multiple items at once.
Fixed a bug that only was registered in the background on the game intro